NR Production of Edengrad started in 2012 and is the creation of designer and programmer Patryk Borowski. He and the team at Huckleberry Games (previously Huckleberry Studio) are developing the game and intend to release it in Early Access on Steam later in 2016. The game is a sandbox survival type MMO based in an apocalyptic world where humans had either left the planet entirely or had moved deep underground.
Huckleberry Games is based in Poznań, Poland.
The player's character will be one who was raised underground and now seeks to survive on the planet's surface. They exit a tunnel into a vast land of unknown dangers. They will need to start by collecting firewood, building shelter, finding food and water and figuring out how to defend themselves against predators. Due to extreme radiation, surviving creatures have been mutated into something not quite natural. Players who group together creating villages will find survival easier as everyone shares and benefits from the work and scavenging.
Like most survival type games, Edengard is crafting heavy. Skills are character based, meaning players decide what to work on and level up first or primarily. Proficiency with equipment or weapons is gained by using them.
The world consisted of rival factions and players (in a PVP ruleset). The combat system is a dynamic click-and-slash model. Players who are killed by other players are lootable.
Your forefathers killed Earth. Toxic pollution and dangerous waste produced by neverending global wars turned our planet into a dead wasteland. The surviving few were presented with just two options - three, if you count giving up dying - boarding an interstellar ship to look for a new habitable planet to ruin, or go deep underground to live in the relative safety of giant concrete shelters.
As the years pass the government develops a plan to re-cultivate the surface with a bio-active gas distributed via high-tech Hydra-class Environment Generators. A partial success, as the gas turned out to be unstable, turning some areas habitable again and bringing the blight of mutation to others.
You are a grand-grand-child of the one of shelter's first inhabitants. Adventurous, defiant, and sick of living under tons of rock and dirt over your head. Be it your bravery, bravado, or boredom, you become one of the first mercenaries to step out into the daylight and explore the newly-transformed surface.
With very limited resources your home-shelter could provide, you'll be depending on your wits and survival instincts to stay alive and build a new existence for yourself. What will your future hold? What strange creatures await in the wild? Whatever happened to the colony ships? It's up to you and other mercenaries like you, to discover what sense the new world makes. Stay vigilant, stay brave, stay... alive!